Dart Games For Pubs
Tuesday, 11 August 2015 | Admin
Around The Clock
Players must hit all the numbers on the dartboard in numerical order. Only when they hit each number can they move on to the next. This game can be played with any number of players. The winner is the first to get around the clock.
Player one starts by throwing at number 1. If they hit it they move on to number 2. If they miss they try again. When they have thrown 3 darts the next player has their turn to do the same, starting from 1.
Once all players have thrown 3 darts, player 1 goes again continuing from where he left off. So, if player one successfully hit numbers 1, 2 and 3 with their first three darts, they would pick up by throwing at number 4. The first player to 20 wins the game.
The objective of Cricket is to "close" all your numbers (20 down to 15 and bulls-eye) and finish with more or equal points to your opponent. To 'close' a number, you must hit it three times.
The scoreboard shows numbers 20 down to 15 and bullseye written in descending order down the center of the board. Bullseye is usually abbreviated with a B (or C for cork). Each dart that lands in any of these numbers is classed as a 'hit'. The outer ring counts as two hits (a "double") and the inner ring is three hits (a triple). Record hit one with a slash ( \ ) next to the number on the scoreboard. For the second hit add another slash to make an X. For the third hit, circle the X to indicate the number as 'closed'.
Players start by each throwing a dart at the bulls-eye. Closet goes first. The first player throws three darts at any of the scoring numbers to try to close that number and/or score points (points will be explained later). The player then scores the darts that he has thrown and play alternates until one person closes all their numbers and has more or equal points to the opponent.
Points are what makes the game interesting. If you close a number that your opponent/s haven'y yet closed, any darts that hit that number count as points for you and are added on your side of the scoreboard. For example, say you have closed 18 but your opponent hasn't. If you throw a triple 18 you gain 54 points. Equally, if you need one 18 to close the number and hit a double, you get 18 points (1 to close and 18 surplus), provided your opponent hasn't yet closed 18.
Say your opponent then throws a triple 18 but only needs two to close the number. The third surplus hit not count for points because your 18 is already closed. If a player has all of their numbers closed including bullseye but has less points, that player has not yet won the game. He must throw enough points to be even or ahead of his opponent. If the only number the opponent has open is bullseyes, then the player must throw extra bullseyes at 25 points each (or 50 points for the double bulls-eye).
The best strategy is to close the highest numbers first in descending order. The reason for this is that if points are scored, the player with the higher number closed has a big advantage. If you closed your 20 and scored 20 points in your first round, your opponent would have to throw TWO 19's after they are closed to make up the points and score 38.
Golf is a game that may be played with as many players as desired. It is also a very quick game, limited to only 3 "shots" per "hole". Games may be played with 9 or 18 holes. A 9 hole game with 2 players can be played in 5 minutes or less. Like real golf, the object is to complete each hole in as few shots as possible. The player with the lowest score at the end of 9 or 18 holes wins.
Players names are written across the top of the board in order. Order is usually determined by throwing one dart each for the bullseye with the closest playing first. This is a game that playing order makes no difference, all players have an equal number of throws to complete the game. The agreed upon number of holes to play is written in order down the left side of the board (1 to 9 or 1 to 18). A running total is kept for each hole played and written next to the number of the hole in the column for that player.
The thin outer "doubles" ring counts as a hole in one. The thin inner "triples" ring counts as 2 strokes. The thin wedge between the bullseye and the triples ring counts as 3 strokes. The thick wedge between the doubles and triples ring counts as 4 strokes. Missing the number entirely counts a 5 strokes. 5 is the worst score you can score on any one hole.
The first player begins the first hole by throwing for 1's. The player may choose to throw one, two or all three darts for the hole. However many darts are thrown. The LAST dart thrown is the one that counts. For example, the player throws the first dart into the thin wedge of the 1 for a score of 3. Un-satisfied with this score, he throws the remaining two darts at the triple and misses the ones entirely. His score for is now 5 for the hole, he may not choose to count the first dart because he continued throwing. If he had been satisfied with the first dart, he may have kept the score of three and not thrown the remaining two darts.
The remaining players play through the first hole in order. When play returns to the first player, the second hole is played and 2 is the target number. The game continues as such until all 9 or 18 holes have been played.
TIC TAC TOE
Tic-Tac-Toe is a great game for 2 players or teams. It combines the traditional game of noughts and crosses with darts. Getting a tic-tac-toe on the dartboard is just like the regular game by having three X's or O's in a row horizontally, vertically or diagonally.
Three tic-tac-toe boards are drawn on the scoreboard, 1 small one in each of the two player/team's columns and one larger one in the center. The small ones are used to mark what each player hits and the big one is used for the actual tic-tac-toe game.
The numbers that are used for the game appear on the dart board with similar placement to the tic-tac-toe box they represent (B represents bullseye): In order to place an X or an O in the big game board, a player must "close" the number first in the small game board. To close a number, three of that number must be scored. The outer ring counts as two and the inner ring counts as three. The first hit for a number is shown by a slash ( \ ) on the scoreboard. The second hit see the slash turned into an X. On the third hit place a circle around the X to indicate it is closed.
For example, a player hits a single 18, a double 18 and a single 7. In his small board, he would place a circle in the upper left hand box to show he closed 18 and a slash in the lower left hand box to indicate the single 7. Now because he closed 18 first, he claims the upper left hand corner of the big game board by placing his X or O in that box. 18's now no longer count for the other player.
Players throw one dart each at bullseye, closest dart throws first and that player's name is written above the left small board with the other player's name written above the right small board. This player also chooses to be X's or O's and writes that near the small board too. The first player will try to close the numbers that count as quickly as possible to place an X or O where desired. Player's alternate until someone wins a tic-tac-toe or the game is a draw.
Killers can be played with 3 or more players. The more people playing the more fun it is. Great game to play when there are an odd number of people and everyone wants to play darts. To win Killers you must simply be the last person on the scoreboard with a life left.
The player's names are place down the left side of the scoreboard in any order. Closest to the bullseye starts. Next to each name, three tally marks are placed to indicate the number of lives each player has left.
Play begins with each player, in order, throwing one dart left-handed (or right-handed if that player is a lefty). This is to set a random number and that number will be the player's number for the rest of the game. Whatever number is hit is written next to that player's name. No two players may have the same number, so if a player hits a number that was already taken that player should throw again.
The next step in the game is to become a "killer". You become a killer by hitting the double (the thin outer ring) of your number ONCE. When you hit a double of your number, write a "K" next to your name to show that you are a killer. NOTE: if you hit a double with your lefthanded throw, you automatically become a killer, provided no one else already had that number.
Once you become a killer, the job now is to kill all your opponents. You accomplish this by hitting the double of THEIR number and they kill you by hitting the double of your number. One important note, if you hit your own double after you have become a killer you DO kill yourself! Each time a kill occurs, one life is erased from that player's tallies. Once the player has no lives left that player is out of the game. Play continues until the only one player has any life left.
The normal game of Killers with a subtle twist! Play is identical to that of regular Killers except that no one knows what the other players numbers are! Please read the rules for Killers before continuing with this game.
The numbers 1 through 20 are written on slips of paper and placed in a hat. Each player takes a slip of paper and remembers the number on it. That number is that players number for the duration of the game. It is not necessary to throw your own double to become a killer (you'd only give away your number if you did).
This game obviously relies on honesty and memory. The player's must remember their number and watch carefully for other people to hit it. They must also remember how many lives they have left and step down when the third life is taken.
Follow The Leader
For this game, the more players there are the better. To win you must be the last player to have any lives left.
Players names are written in any order down the left side of the scoreboard. Usually, a throw of one dart each at bullseye with the closet player throwing first and the furthest throwing last. Three tallies are marked next to each name to indicate the number of lives left.
The first player throws one dart left-handed (or right-handed if that player is a lefty) to set a random target. Because the first player has no chance to lose a life, the random throw is used to give the second player a fair chance.
The EXACT wedge or bullseye the dart has landed in is marked on the scoreboard. If the dart lands in the 5 between the treble ring and the bullseye, you would mark "S5" to indicate the small wedge of the 5. If the dart landed in the treble 5, you would write "T5". If the dart landed in the 5 between the treble and the double rings, you would write "B5" to indicate the big wedge of the 5. If the dart landed in the double 5, you would write "D5".
The next player now must try to land a dart in the exact same wedge of the board. If that player is unsuccessful with all three darts, one life is erased and the next player has a chance. If the player is successful in matching the wedge any darts remaining in hand may now be used to score a new target. If the target was hit with the third dart, the player pulls the darts and has all three to establish a new target.
All three darts need not been thrown in a turn the player may stop at any time after the number was matched and the last dart thrown at the board is the new target. The player may not make a choice of the darts thrown, only the last dart counts. If the player misses the board with the last dart that can be thrown, a life is lost and the target remains at the previous one set.
For example, a player has to hit "S5" (the small wedge of the 5). With the first dart he hits the "S5". He now has two darts to set a new target. He aims at double bull ("D25") and hits it. He may now choose to sit down and not throw the third dart and leave the "D25".
If a player sets a target and all other players fail to match the target, when it's that players turn again, no throw is necessary. The player may choose to stay seated and keep the same target number. If the player chooses to risk trying a turn, the player MUST hit the target same as everyone else. If the player misses a life is lost just as if he did not set the number that stumped everyone else. It is usually wiser to just leave the number and not take the risk.
Mickey Mouse is a very simplified game of Cricket with a couple of twists. The object of the game is to "close" all your numbers (20 down through 12, any three doubles, any three trebles and bulls-eye). To close a number, you must hit three of that number.
The scoreboard is drawn with the numbers 20 through 12, doubles, trebles and bullseye written in descending order down the centre of the board. Bullseye is usually abbreviated with a B. Doubles with a D and trebles with a T. Each dart that lands in any of the games numbers count toward closing that number. The thin outer ring counts as two of that number or counts as one double. The thin inner ring counts as three of that number or counts as treble. Scoring for one dart is shown by placing a slash ( \ ) next to the number scored, two is shown by placing an X next to the number scored, three is shown by placing a circle next to the number to indicate it is closed. When three of a number is scored in any combination, it is closed.
The players each take a turn throwing one dart at bulls-eye, closest dart to the bullseye gets to throw first. The first player throws three darts at any of the scoring numbers to try to close that number. The player then scores the darts that he has thrown and play alternates until one person closes all their numbers.
This is a fun and easy game and can be played by any number of people or teams. The object is to try to score as many points as possible in 20 innings or "Shanghai" your opponent.
Each player throws one dart at bullseye, closest to the bullseye goes first. The names of the players are written in order across the top of the scoreboard and the numbers 1 through 20 are written down the left side of the board. Vertical lines are drawn to divide the scoreboard into columns, one for each player.
Players then take turns to throw three darts to score the highest score possible in that round. Only the wedge that is the same number as the round counts towards the score. For example, only 1's count in the first round, 2's in the second, etc. The thin outer "doubles" ring counts as twice the number scored and the thin inner "trebles" ring counts as three times. After all twenty rounds have been completed whoever has the highest score wins.
The second way to win is to "Shanghai" your opponent. To Shanghai, you must hit one dart in the single, one in the treble and one in the double of the target number in any order. If you succeed in hitting a Shanghai, the game is over and you win regardless of the other player(s) score.
If you hit a double or a treble with the first dart, always try for the Shanghai. If you miss it, you will still have a decent score and if you do get it, you win.